| Spirit: | Lancelot | ||
|---|---|---|---|
| Japanese name of spirit: | ?????? | ||
| Master: | Matou Kariya | ||
| Alignment: | Lawful Mad | N. Phantasm: | A |
| Strength: | A | Agility: | A+ |
| Mana: | C | Luck: | B |
| Endurance: | A | ||
| Class skills: | |||
| Mad Enhancement | C | ||
| Personal skills: | |||
| Eternal Arms Mastership | A+ | ||
| Magic Resistance | E(D) | ||
| Protection of the Fairies | A | ||
| Noble Phantasms: | |||
| Arondight | Anti-Unit | A++ | |
| For Someone’s Glory | Anti-Unit | B | |
| Knight of Honor | Anti-Unit | A++ | |

Class Skills:
Mad Enhancement
Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.
Personal Skills
Eternal Arms Mastership
Mastership of combat arts has reached the point of being said to be unrivaled in one’s era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Magic Resistance
Cannot cancel spells, but magic damage is reduced somewhat. (Lancelot’s originates from a magical ring, however its powers received a rank-down due to Mad Enhancement)
Protection of the Faries
A blessing from Elementals, the capacity to increase one’s Luck in dangerous situations. Activation limited to only battlefields, where is possible to perform feats of arms.



